Rabbi Mirza
Game Developer & Systems Engineer based in the Netherlands. Currently studying Technical Computer Science at the University of Twente.
I specialize in low-level engine systems, network architecture, and object-oriented gameplay mechanics. I build performant systems using Luau, C#, and Java, and you might know me online by my handle Stellar (or StellarDev).
Selected Work
Recent game development and engine architecture projects.
Untitled Magic/Dungeon Game
A Noita inspired sandbox featuring custom continuation passing spell engines, binary network replication, and an interactive 3D UI.
OSOM
Award-winning Godot puzzle game built in 3 days. Won 2nd Place Overall and the "Best Execution" award out of 32 peer reviews.
Obby but you're a balloon
A wildly popular Roblox obstacle course where players navigate massive levels as inflatable balloons.
Technical Stack & Education
Currently completing my BSc in Technical Computer Science (B-TCS) at the University of Twente, alongside a minor in Creative Technology (Interactive Media module). My academic focus covers software engineering, discrete math, and network systems, while my practical work leans heavily into high-performance game architectures.
University of Twente
Enschede, NetherlandsBSc Technical Computer Science (3rd Year).
View Program Curriculum